3/31 Patch

This update feature bug fixes, gameplay tweaks, and map improvements!

Bug Fixes Ahoy!!!

Due to some of the feedback on the survey that you all have taken, we’ve readjusted some priorities in order for them to be more in line with the needs of the community.

One of the biggest demands on the survey was to fix the scoreboard damage and player count bugs. Your voices have been heard! Player damage has been fixed on the scorebaord. Additionally, (living) player numbers in each game have been added to the HUD so players don’t need to flip to the scoreboard to see what the playercount is.

At times, players were spawning in the wrong spawn area, this has also been fixed.

Fixed bad shadows on green and yellow militia uniform

Gameplay tweaks!

The committee of safety musket has had its long range damage dropoff reduced by 20%, increasing the one shot chest and stomach kill range. This will improve its performance in the linebattle game mode where long distance combat is commonplace.

The longpattern’s melee stamina drain has been increased by 50% (Also thanks to the survey!).

Map Improvements!

sg_ravine

The skill jump on ravine has been made more difficult, and movement problems have been fixed as well.

sg_boston

We’ve fixed a bug with the bombcart getting stuck on players. We’ve also added bomb cart fuse sounds. Boston has also recieved some minor aesthetic improvements.

“The distinctions between Virginians, Pennsylvanians, New Yorkers, and New Englanders are no more. I Am Not A Virginian, But An American!”
― Patrick Henry

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