Coming to BG3 is a new suite of server administration tools. These suite comes in two parts: a customizable SteamID-based permission system, avoiding the need for distributing an rcon password; and a set of commands for managing individual players and groups of players.
2018 was a great year for The Battle Grounds III. Lots of things big and small have changed. And because many players only played the beta when it first became available in late 2017, today we are going to showcase all of the improvements that have been made since then.
What makes a weapon?
A weapon has two components: a firearm, and a melee weapon. Notice, though, that in BG3 you don’t pick weapons as much as you do weapon kits. Multiple weapons can be distributed together. That is, in some kits, the firearm weapon is separate from the melee weapon, yet they’re complete packages. So we will only be considering the weapon kits as a whole. There’s no reason to discuss the effectiveness of a weapon without discussing the other weapon that goes along with it.
The Officer class was one of the favorite classes in Battle Grounds 2 — widely played for his high mobility. In Battle Grounds 3 his role has completely changed. In this Feature Highlight we will tell you the whole story.
Battle Grounds 3 has a new intelligent bot AI. These bots are smart – they can adapt to the quickly changing conditions on the battlefield, and can even react to player’s commands.
Over more than 10 years of competitive linebattles, many common rules have emerged and matured, and they are enumerated here. They help keep linebattles fun, competitive, and short. These rules also serve to educate new players on linebattle etiquette and to provide common ground for competitors.
Siege battles pitch one well-fortified team against one with overwhelming numbers. The defenders survive for as long as possible while the attackers storm the palisades. This is an official gamemode new to BG3.