Attention, soldiers! Much has happened inside the developer’s tent—first, we would like to welcome the programmer PhilmacFLy back into the development team. Phil was back in the team during BG2, and was in fact the one who first implemented having the website shown in the main menu. He’s back, and he’s already coded something for us: the player action menu, which you can read about below.
What big release would not be complete without a patch following it up a few days after?
- The physics model on the short pattern has been fixed.
- Charleville iron sights/smoke bug fixed.
- The iron sight on respawn bug has been fixed.
- Fixed a few graphical bugs.
- Moved supply cache slightly further away from American spawn.
- Added bit of cover to British cannons to facilitate fullcaps
- Improved playerclips on rocks around British cannons
- All flag cap radii were equalized to 160 units
- Map has been updated to reflect newest version, with totally redone bridges.
- Players should be getting better performance.
We are pleased to announce that members of our community have banded together to create a mapping competition. The goal of this contest is to bring quality mappers from other corners of the source community to try their hand at making new content for BG3. With a prizepool reaching upwards of 500 dollars, and donations streaming in, we are excited to see what people come up with. For those who don’t have the patience for mapping, do not despair! The prize pool is open for donations, and you will not be walking away empty handed; you’ll have great new maps to play at the end of the contest!
You can find more information here
The current prize pool and donation options can be found here
The update was planned for yesterday but… we must’ve forgotten somehow.
Jokes aside, the team has been hard at work polishing old content and hashing things out behind the scenes to make things work smoothly. Our joint effort includes weeding through old code to bring some much needed bug fixes and blazing through old maps to bring them back better than ever.
This update feature bug fixes, gameplay tweaks, and map improvements!
We at the Battle Grounds III development team have been hard at work bringing out the biggest update this game has ever seen! Cavalry will be a specialty unit unlocked after you have amassed a certain amount of flags or kills (amount varies per map). On linebattle maps, teams will start with a predetermined amount of cavalry, to be skillfully maneuvered in order to wipe retreating and disorganized foes. Not only will cavalry be added, but you can expect to see different classes including heavy cavalry, hussars and dragoons! Stay tuned for more updates!!!
“April Fool’s Day!” -George Washington
Battle Grounds III has received several updates this past week; we have created survey to let YOU help us decide our development direction; and we have made tweaks to current roadmap as us developers get a better understand of our own development pace. Continue reading to learn more!
We have not forgotten about you guys, and we are back with some juicy new content! We have new weapons, new mechanics, new maps and more!
To our friends in the community,
With the addition of new development team members and new community representatives, development has been accelerating. However, sometimes
ensuring that we are making the right moves includes slowing down and making sure things come out correctly. The update we have planned for today will be coming out next Sunday 3/22 in order to ensure everything is up to scratch.
New: The Battle Grounds III Beta Branch
We’ve added a more accessible beta branch into the game to allow for more participation during our testing nights. To switch over to the beta branch, right click on your game in the Steam library, go to properties, and “opt in” to the beta. The BG3 Official New York server runs the correct version of the game. Please remember to opt back out of the beta to go back to playing the normal version. Some of the latest additions to the beta branch include the blunderbuss and a newer model of the Charleville musket. We are also experimenting with newer shooting mechanics.Continue reading “3/7 Status Update”