Battle Grounds III has received several updates this past week; we have created survey to let YOU help us decide our development direction; and we have made tweaks to current roadmap as us developers get a better understand of our own development pace. Continue reading to learn more!
We have not forgotten about you guys, and we are back with some juicy new content! We have new weapons, new mechanics, new maps and more!
To our friends in the community,
With the addition of new development team members and new community representatives, development has been accelerating. However, sometimes
ensuring that we are making the right moves includes slowing down and making sure things come out correctly. The update we have planned for today will be coming out next Sunday 3/22 in order to ensure everything is up to scratch.
New: The Battle Grounds III Beta Branch
We’ve added a more accessible beta branch into the game to allow for more participation during our testing nights. To switch over to the beta branch, right click on your game in the Steam library, go to properties, and “opt in” to the beta. The BG3 Official New York server runs the correct version of the game. Please remember to opt back out of the beta to go back to playing the normal version. Some of the latest additions to the beta branch include the blunderbuss and a newer model of the Charleville musket. We are also experimenting with newer shooting mechanics.Continue reading “3/7 Status Update”
Hi everyone! In the wee early hours of this morning, we released a tiny update whose main purpose was to fix a bug in the ticket system. We know the community has a 1-versus-1 tournament going on, so we decided to release this fix right away instead of waiting for a bigger update.
We also buffed two of the British weapons—the Sea Service Pattern Brown Bess and the Brown Bess Carbine. In both cases, we halved the melee stamina drain and decreased the delay-between-stabs by 0.05s . These changes ought to increase their potency in melee situations.
This update also added in a few textures and assets that will be used in later updates and by community mappers.
Also, in case you haven’t seen it, check out the new roadmap page on the website to see what is coming in the future!
See you on the battle grounds!
“A well adjusted person is one who makes the same mistake twice without getting nervous.”—Alexander Hamilton
Greetings soldiers! As announced yesterday an update has just been released. We also have a new member of the development team, so there’s a lot to talk about! The biggest improvements are changes to the grenade and a fix for the recoil bug that was introduced in the last update.
Tomorrow, Sunday, we will be releasing a mini-update for BG3. As per usual the update will be released at Noon EST/4pm GMT. Servers will have to update at the same time as players. This update will be largely bug fixes: fixes to the maps and recoil bugs that were introduced in the previous update. We will also be adjusting the mechanics of the grenade.
There have been changes happening in the inner workings of the development team these past few weeks, including a new team member—information on this and more will be in the news post tomorrow.
Until then—see you on the battle field!
“Go on and improve in everything worthy.” — John Adams
At ease, soldiers! This new patch aims to serve as a stopgap to bigger content and to make some small quality of life changes for server administrators, mappers and players alike.
This is duplicate post of what was posted on Steam two weeks ago.
Attention, soldiers! A new update has been released. This is the biggest update in the history of BG3—read below for the changelog!
It has been a long, harsh, silent winter stuffed in winter quarters, but now Battle Grounds III is back and ready for a big update! This update will be on January 12th at 12pm EST/4pm GMT.
In this news post we will discuss the content of the next update, announce a new team member, and discuss the future direction of the game.
While we developers are still on campaign for the next big game update, other battles have taken place in other theaters of war! The website has been updated, the community’s mapping competition is coming to a close, and community-run tournaments are still ongoing!