Stand at attention! We developers have strategically planned for an attack on our developer backlog, and we have received dispatches that there is community-run mapping competition offering a prizepool for the best maps!
Soldiers! After an unplanned development hiatus, we’re marching to the drums again with this smaller update. We already have other updates completed an in the works; this update is only a small skirmish in our campaign for final victory.
Attention soldiers! As announced yesterday, many maps have been updated, and it’s important that both players and servers get the update! Players need only restart their games, while servers need to update via the
app_update 1057700 command in the steamcmd console.
The official servers in New York, France, and Germany are already up-to-date.
Troops! We have secret plans to release a huge package of map updates on Sunday, July 14th, at 3pm EST / 7pm GMT. It is important that servers and players update at the same time, or else players won’t be able to play! The official servers will be updated at this time, so players will always be able to play there.
Also on this day, Saturday 13/7/19, we rolled out a new patch which addresses several issues:
Stand at attention! Today we released a small, mostly server-side update which adds a few useful commands and fixes a small number of bugs.
Attention, troops! On Wednesday we will be revisiting some of our battlefields to fix bugs we have discovered. The update will be available at 4:00pm EST/8:00pm GMT — all official servers will be restarted and updated at that time, and we encourage community servers to do the same! All players playing at that time should also restart their games.
We stand with you, soldiers! We fought well at the start of this battle, and we as commanders have taken your feedback to heart by rolling out two hotfixes since release! The first hotfix, made live yesterday, fixed a persistent lag issue that effected all servers. If you played within the first 3 hours of release (before 6pm EST/10pm GMT), know that the jitter has been fixed and that melee is now much more fluid. This hotfix has been put on all of the official servers, but community servers may still need to update! The second hotfix, made live today, adds a “Mute Players” button to the in-game main menu, allowing each player to locally mute other players. This if useful for muting players who are loud or play music.
We commanders in the development team are all volunteers with full time jobs, and yet we will be looking to fix even more issues over the next few days. It is our honor to serve with you.
“I have not yet begun to fight!” — John Paul Jones
So soldier, you want to go out exploring on your adventures? First, listen here to your commander and get a few tips on how to set up your own server in this Quick-Start Guide.
Soldiers! Sharpen your bayonets and load your muskets, because Battle Grounds III Early Access is releasing tomorrow: Sunday, June 30th at 3pmEST/7pmGMT! Four official servers will be available: two on the US east coast, and two in Europe. And keep an eye out for us developers, because we’ll be hopping around between servers. Give us feedback when you see us!
While you’re downloading the game, keep an eye out on our Guides page for official start-up guides, tutorials, and training drills. We’ll help you get assimilated into the new world of Battle Grounds III, so you can spend less time configuring and more time playing!
This war has been a long time coming, soldiers! We’ll see you on the battle grounds!
“Don’t fire unless fired upon, but if they mean to have a war, let it begin here.” ― John Parker
Stand at attention! Our war plans (Early Access) have been approved by the officers at Valve, and we stand to move out any day! Yet before we march, we must consult with our quartermasters to make sure everything is ready!