Cavalry Update Incoming


We at the Battle Grounds III development team have been hard at work bringing out the biggest update this game has ever seen! Cavalry will be a specialty unit unlocked after you have amassed a certain amount of flags or kills (amount varies per map). On linebattle maps, teams will start with a predetermined amount of cavalry, to be skillfully maneuvered in order to wipe retreating and disorganized foes. Not only will cavalry be added, but you can expect to see different classes including heavy cavalry, hussars and dragoons! Stay tuned for more updates!!!

“April Fool’s Day!” -George Washington

3/7 Status Update

To our friends in the community,

With the addition of new development team members and new community representatives, development has been accelerating. However, sometimes
ensuring that we are making the right moves includes slowing down and making sure things come out correctly. The update we have planned for today will be coming out next Sunday 3/22 in order to ensure everything is up to scratch.

New: The Battle Grounds III Beta Branch

We’ve added a more accessible beta branch into the game to allow for more participation during our testing nights. To switch over to the beta branch, right click on your game in the Steam library, go to properties, and “opt in” to the beta. The BG3 Official New York server runs the correct version of the game. Please remember to opt back out of the beta to go back to playing the normal version. Some of the latest additions to the beta branch include the blunderbuss and a newer model of the Charleville musket. We are also experimenting with newer shooting mechanics.

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Tiny Update 25/2/20 – Ticket Bug Fixed, Weapon Buffs, Roadmap

Hi everyone! In the wee early hours of this morning, we released a tiny update whose main purpose was to fix a bug in the ticket system. We know the community has a 1-versus-1 tournament going on, so we decided to release this fix right away instead of waiting for a bigger update.

We also buffed two of the British weapons—the Sea Service Pattern Brown Bess and the Brown Bess Carbine. In both cases, we halved the melee stamina drain and decreased the delay-between-stabs by 0.05s . These changes ought to increase their potency in melee situations.

This update also added in a few textures and assets that will be used in later updates and by community mappers.

Also, in case you haven’t seen it, check out the new roadmap page on the website to see what is coming in the future!

See you on the battle grounds!

“A well adjusted person is one who makes the same mistake twice without getting nervous.”—Alexander Hamilton

Mini Update TOMORROW! 15/2/20

Attention, soldiers!

Tomorrow, Sunday, we will be releasing a mini-update for BG3. As per usual the update will be released at Noon EST/4pm GMT. Servers will have to update at the same time as players. This update will be largely bug fixes: fixes to the maps and recoil bugs that were introduced in the previous update. We will also be adjusting the mechanics of the grenade.

There have been changes happening in the inner workings of the development team these past few weeks, including a new team member—information on this and more will be in the news post tomorrow.

Until then—see you on the battle field!

“Go on and improve in everything worthy.” — John Adams


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